<?php


if ($npcc==201) {
//名字
$nname="山门迎客晨月";
//等级
$ndj=100;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==202) {
//名字
$nname="扫地道童";
//等级
$ndj=85;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==203) {
//名字
$nname="小天师云阳真人";
//等级
$ndj=140;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==204) {
//名字
$nname="清风道长";
//等级
$ndj=180;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==205) {
//名字
$nname="菩提祖师";
//等级
$ndj=180;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==206) {
//名字
$nname="青衣道童";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==207) {
//名字
$nname="小厨子晚风";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==208) {
//名字
$nname="老道士";
//等级
$ndj=100;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==209) {
//名字
$nname="仙鹿";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==210) {
//名字
$nname="猎户";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==211) {
//名字
$nname="知客僧";
//等级
$ndj=110;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==212) {
//名字
$nname="普陀山打扫僧";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==213) {
//名字
$nname="惠岸行者";
//等级
$ndj=150;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==214) {
//名字
$nname="观音菩萨";
//等级
$ndj=180;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==216) {
//名字
$nname="普陀山掌厨僧";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==217) {
//名字
$nname="普陀山掌禅僧";
//等级
$ndj=120;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==220) {
//名字
$nname="看门大爷老余头";
//等级
$ndj=100;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==221) {
//名字
$nname="酒鬼";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==222) {
//名字
$nname="小乞丐";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==223) {
//名字
$nname="老板娘胖嫂";
//等级
$ndj=70;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==224) {
//名字
$nname="老李头";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==225) {
//名字
$nname="烈炽灵狐";
//等级
$ndj=120;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==226) {
//名字
$nname="孟婆";
//等级
$ndj=120;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==227) {
//名字
$nname="烈炽灵狐";
//等级
$ndj=120;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";











} elseif ($npcc==228) {
//名字
$nname="钟馗";
//等级
$ndj=135;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";





} elseif ($npcc==229) {
//名字
$nname="烈炽灵狐";
//等级
$ndj=160;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj+100;
//火攻
$nhg=$ndj+100;
//雷攻
$nlg=$ndj+100;
//冰防
$nbf=$ndj+100;
//火防
$nhf=$ndj+100;
//雷防
$nlf=$ndj+100;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";








} elseif ($npcc==230) {
//名字
$nname="推磨鬼";
//等级
$ndj=130;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==231) {
//名字
$nname="牛头";
//等级
$ndj=115;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==232) {
//名字
$nname="马面";
//等级
$ndj=115;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==233) {

//名字
$nname="烈炽灵狐";
//等级
$ndj=160;
//HP
$nhp=500000;
//MAXHP
$nmaxhp=500000;
//MP
$nmp=10000;
//MAXMP
$nmaxmp=10000;
//攻击
$ngj=1503233;
//魔攻
$nmg=1503233;
//防御
$nfy=1503233;
//魔防
$nmf=1503233;
//冰攻
$nbg=$ndj+160;
//火攻
$nhg=$ndj+160;
//雷攻
$nlg=$ndj+160;
//冰防
$nbf=$ndj+160;
//火防
$nhf=$ndj+160;
//雷防
$nlf=$ndj+160;
//NPC被攻击说话语
$ntake="找死？是吧！";

} elseif ($npcc==234) {
//名字
$nname="烈炽灵狐";
//等级
$ndj=160;
//HP
$nhp=800000;
//MAXHP
$nmaxhp=800000;
//MP
$nmp=10000;
//MAXMP
$nmaxmp=10000;
//攻击
$ngj=803233;
//魔攻
$nmg=1803233;
//防御
$nfy=1803233;
//魔防
$nmf=1803233;
//冰攻
$nbg=$ndj+200;
//火攻
$nhg=$ndj+200;
//雷攻
$nlg=$ndj+200;
//冰防
$nbf=$ndj+200;
//火防
$nhf=$ndj+200;
//雷防
$nlf=$ndj+200;

} elseif ($npcc==235) {
//名字
$nname="烈炽灵狐";
//等级
$ndj=160;
//HP
$nhp=1000000;
//MAXHP
$nmaxhp=1000000;
//MP
$nmp=10000;
//MAXMP
$nmaxmp=10000;
//攻击
$ngj=2003233;
//魔攻
$nmg=2003233;
//防御
$nfy=2003233;
//魔防
$nmf=2003233;
//冰攻
$nbg=$ndj+250;
//火攻
$nhg=$ndj+250;
//雷攻
$nlg=$ndj+250;
//冰防
$nbf=$ndj+250;
//火防
$nhf=$ndj+250;
//雷防
$nlf=$ndj+250;



} elseif ($npcc==238) {
//名字
$nname="阎罗王";
//等级
$ndj=180;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==239) {
//名字
$nname="地藏王";
//等级
$ndj=155;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==243) {
//名字
$nname="轮转王";
//等级
$ndj=135;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==244) {
//名字
$nname="望乡台守卫";
//等级
$ndj=100;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==245) {
//名字
$nname="夜游鬼";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==246) {
//名字
$nname="白无常";
//等级
$ndj=115;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==247) {
//名字
$nname="黑无常";
//等级
$ndj=115;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==249) {
//名字
$nname="接引仙子";
//等级
$ndj=145;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==251) {
//名字
$nname="织女";
//等级
$ndj=105;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==252) {
//名字
$nname="逆央神卫";
//等级
$ndj=165;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==255) {
//名字
$nname="太白金星";
//等级
$ndj=145;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==257) {
//名字
$nname="玉皇大帝";
//等级
$ndj=200;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==258) {
//名字
$nname="王母娘娘";
//等级
$ndj=200;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==259) {
//名字
$nname="紫衣仙女";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==261) {
//名字
$nname="金童";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==262) {
//名字
$nname="玉女";
//等级
$ndj=95;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==264) {
//名字
$nname="姜子牙";
//等级
$ndj=125;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==265) {
//名字
$nname="土行孙";
//等级
$ndj=138;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==266) {
//名字
$nname="三清道人";
//等级
$ndj=165;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==267) {
//名字
$nname="神瑛侍卫";
//等级
$ndj=125;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";




} elseif ($npcc==268) {
//名字
$nname="灵虚子";
//等级
$ndj=160;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==269) {
//名字
$nname="马场主簿";
//等级
$ndj=135;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==271) {
//名字
$nname="百花仙子";
//等级
$ndj=133;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==276) {
//名字
$nname="太上老君";
//等级
$ndj=166;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==277) {
//名字
$nname="银角童子";
//等级
$ndj=100;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==278) {
//名字
$nname="金角童子";
//等级
$ndj=100;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==280) {
//名字
$nname="电母";
//等级
$ndj=115;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==281) {
//名字
$nname="雷公";
//等级
$ndj=115;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==282) {
//名字
$nname="李公明";
//等级
$ndj=138;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==283) {
//名字
$nname="医神.华佗";
//等级
$ndj=145;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==286) {
//名字
$nname="守护天神";
//等级
$ndj=128;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==287) {
//名字
$nname="文昌星君";
//等级
$ndj=146;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==288) {
//名字
$nname="太乙真人";
//等级
$ndj=162;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==289) {
//名字
$nname="李天王";
//等级
$ndj=138;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==290) {
//名字
$nname="天庭神匠";
//等级
$ndj=146;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==291) {
//名字
$nname="金顶大仙";
//等级
$ndj=137;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==292) {
//名字
$nname="伏羲传人";
//等级
$ndj=153;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==293) {
//名字
$nname="哪吒三太子";
//等级
$ndj=128;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==294) {
//名字
$nname="顺风耳";
//等级
$ndj=133;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";




} elseif ($npcc==295) {
//名字
$nname="千里眼";
//等级
$ndj=133;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==296) {
//名字
$nname="西王母";
//等级
$ndj=132;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==297) {
//名字
$nname="傲来国武士";
//等级
$ndj=132;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==298) {
//名字
$nname="游方道人";
//等级
$ndj=128;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==299) {
//名字
$nname="东方寒雨";
//等级
$ndj=99;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";




} elseif ($npcc==300) {
//名字
$nname="阿七婆";
//等级
$ndj=86;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";




} else{
$nccp=2;
echo "<font color=black>没有这个id编号".$npcc."请尝试联系gm解决此问题！！</font><br>";
}
















?>



